The Outer Worlds – 3-d-Vision-Ready-Fix – DHR-Masterotaku-Losti – V1.00


The Outer Worlds – 3-d-Vision-Ready-Fix – DHR-Masterotaku-Losti – V1.00

***This repair used to be made by means of Losti from DHR UE4-Universal Fix with water reflections by means of MASTEROTAKU ***
———LATEST reliable 3-d-Vision-Geforce Driver: 425.31———-
You can set up 3-d-Vision for the lates motive force the use of this Method discriped right here: https://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=23277
Optional donation:

If you just like the repair and wish to give a contribution for extra long run fixes, you’ll donate right here: http://paypal.me/Losti3D
Special Thx is going to:

DHR  – for UE4-UNIVERSAL-FIX – donate www.paypal.me/dhrdonation

DarkStarSword  – for the entirety you probably did for this small however great 3-d-Community and of reason your own give a boost to!!! – donate (https://www.paypal.me/DarkStarSword) or give a boost to @ 

https://www.patreon.com/DarkStarSword

                          

masterotaku – for directing me together with his wisdom and be provide always for my questions!!!! THY MATE!!!!, additionally for Water Reflection Fix donate @ [email protected]

Atuin – for SAVEGAMS and factor file, YOU WAS A GREAT HELP HERE MATE!!!!

maurizioclaudio21 – on your SAVEGAME, serving to me such a lot, THANK YOU !!!

_________________________________________________

— ~63 hr time of construction later —                      

_________________________________________________

Latest Update: V1.00 – 17.11.2019
– free up

1.  Fixed

– the entirety by means of DHR UE4-Universal-fix with the exception of some Lights/Shadows/Reflections:
– correct water display house reflections (Losti / Masterotaku), RegEx (Losti)
– further Lights/Shadows and mirrored image repair (Losti)

– absolute best Volumetric/Dynamic Lights (Losti) – FIRST FIXED FOR UE4 ENGINE!!!

– Auto Convergence HUD/UI interactions (Losti)

– Auto Depth Crosshair (Losti) – HARD WORK HERE FOR THIS ONE!!!!

– AA, movement blure, movement SICKNESS repair (Shaders: Losti / Ini settings: Atuin)


2.  Issues left


– minor mirrored image problems on the left and the fitting display facet, solely approx mounted for beeing higher than with out the repair

– flickering from some mild resources/reflections, no repair conceivable right here, it’s important to pass with it or disable the bloom inflicting this with the NUMPAD-MINUS key
– some minior shadow clipping at the flooring
– some movement illness nonetheless stays for some flooring lighting/shadows
– Auto Depth Crosshair isn’t as clean as you will be used to, it used to be a troublesome solution to get this operating on account of the intensity buffer used to be ceaselessly catched from a weapon part and get utterly incorrect!


You produce other problems and/or can provide a savegame with a static scene having a subject???? — please privide a screenshot and a savegame to [email protected]

3.  Download

 The Outer Worlds – 3D-Vision-Ready-Fix – DHR-Masterotaku-Losti – V1.00

4.  Introduction to get it operating


– you’ll want to take away previous variations the use of uninstall.bat, in addition to getting rid of ShaderCache folder manually!!!
 reproduction archive information to …GAMEDIRECTORYIndianaBinariesWin64
– reproduction “Scalability.ini” from the archive to XXX:UsersYOURUSERNAMEAppDataLocalIndianaSavedConfigWindowsNoEditor
– there’s a Engine_additions.txt within the archive, upload its content material to XXX:UsersYOURUSERNAMEAppDataLocalIndianaSavedConfigWindowsNoEditorEngine.ini to eliminate movement illness!! Thank you Atuin for offering this !!!
– set Scalability.ini and Engine.ini as write secure!!!

4.1 Ingame Settings

– as much as you (i feel), the repair used to be made with MAXED out settings,if there are any problems, please supply your settings, check out maxed out settings !

5.  Key Settings

5.1  Key Settings (Keyboard + Mouse Gameplay)

“,”
–  disable auto intensity HUD/UI (toggle)

“-“


–  cycle other DEPTH presets, might you favor one of this, its as much as you!

“-“

–  disable bloom in addition to flickering reflections if you happen to dont adore it (toggle)

“NUM /”

–  cylce HUD/UI-Depth with the exception of crosshair in AutoDepthMode

“^ (in german its subsequent to the 1 key)” For US Keyboards its the ‘`~’ key

–  transfer between low and high convergence, usually its as much as you to select convergence, use it for cutscenes/dialoges if you want as an example



5.2  Key Settings (Controller Gameplay)


“XB_GUIDE”

–  transfer between low and high convergence, usually its as much as you to select convergence, use it for cutscenes as an example

“XB_GUIDE” + grasp down +1 sec

–  disable auto intensity HUD/UI



5.3  Restricted key for redefine

“RBUTTON”
“XB_LEFT_TRIGGER”
“XB_LEFT_SHOULDER”
“F”

6.  Key Setting – Customization
—-only for extra complex users—


If you don’t just like the settings the repair comes with, it’s important to to find your personal likes:

– to look at your present convergence/separation set looking=1 in d3d11.ini

– exchange constants/settings/keys and test the lead to recreation by means of urgent F10

6.1  3Dmigoto – Constants


—-only for extra complex users—


– the repair comes with the next default consistent settings, DO NOT REDEFINE!!!

;sticky label
x10=1.0

;;;;;;;;;;;;;;;;;;;;common HUD Depth – static
;HudDepth
x20=0.1
;;;;;;;;;;;;;;;;;;;;common HUD Depth – static

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if wanted for shader hackers HUD adaption
;CrosshairDepth
x21=1.0

;AutoDepthToggle
x22=1.0

;WeaponMenuIndicator
x23=0.0

;AimIndicator
x24=0.0

;InventoryMenuIndicator
x25=0.0

;DisableBloom
x26=0.0

;SniperScopeIndicatorPistol
x30=0.0

;SniperScopeIndicatorShotgun
x31=0.0

;SniperZoomWindow
x32=0.0

;NumCyclesForSniper
x33=1.0

;SwordIndicator
x34=0.0

;LootIndicator
x35=0.0

;ViewObjectIndicator
x36=0.0

;DisableTargetMArks
x37=0.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved if wanted for shader hackers HUD adaption

;CrosshairOverallDepthAdaption
x27=0.4

;ScaleDynLightConvergenceCorrection
x110=0.0

;ScaleDynLights_adjust2
x111=1.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay
; Default for “Cinematics” overlay msg
z = 0
; Number of seconds the overlay HUD is displayed
x4 = 2.0
; set to 1 to turn the HELP message, (1: ON and 0: OFF) default OFF
y2 = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;reserved for overlay

6.2  Advanced Key Config
—-only for extra complex users—


You can outline keys in [Constants] phase with:

[KeyWHATEVERYOURNAMEIS]

Key = KEY 

CONSTANTX = XXX

SEPARATION = SEPXX

CONVERGENCE = CONVXX


– for opting for a key glance right here for exchange KEY with it (
http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx)

– exchange CONSTANTX with the constants written above

– exchange XXX with a worth, see above

– exchange SEPXX with a separation price, go away it = the separation you select by means of STRG+F3/4, no adjustments, 100 = 100%

– exchange CONVXX with a convergence price, go away it = the convergence you select by means of STRG+F5/6, no adjustments

Key Press Types:

– sort = grasp ==> solely energetic whilst retaining this key

– sort = toggle ==> permit/disable this environment

– sort = cycle ==> cycles the settings by means of this key, e.g. SEPARATION = 100, 50 will cycle between 100% and 50% separation urgent this key

–if you will have extra settings you want to outline it for each cycle step:

–means: if you wish to exchange separation and you need to make use of the similar consistent for each settings use:

SEPARATION = X1, X2

CONSTANTX = XXX, XXX

– no definition = settings set on ON as soon as pressed the important thing

You too can exchange any current key definitions converting the important thing at the back of key = within the d3dx.ini …. if you happen to just like the environment however need some other key for it.


Acknowledgements

– THANK you DSS for being in this earth 🙂
– THANK you masterotaku for being in this earth 🙂
– Big due to Bo3bDarkStarSword, Flugan and all others all in favour of developing 3DMigoto; a great wrapper that permits us to mend our favourite DX11 video games in 3-d Vision!
– NVIDIA for developing 3-d-Vision as a tech!